package PangModel;

/**
 * Created by YILMAZ on 23/4/2015.
 */
public abstract class Bullet extends GameObject {
    protected int tailImageID;

    public Bullet()
    {
        width =17;
        height = 17;
    }

    public abstract void setDirection(int dir);
    // it also has setCoordinates from the GameObject extension
    public int getTailImageID()
    {
        return tailImageID;
    }
}
